
Insert the Set Task State module, set the State to Assigned.Synchronize the module to each of the player units.

Change Apply to to Synchronized objects only.Insert the Create Task module, fill in the details as desired.It's a 4-player coop, all players have the same objective and they're all in the same squad. Let's say we have a mission where the objective is to destroy an enemy vehicle. So, to give a basic tutorial of how it currently works: :p It will be improved in the future, hopefully accompanied by some more general documentation of how modules now work. This was one of the first proper frameworks I worked on when I began work on Arma 3. :D Edited Maby Steiner34Īs the guy who designed their current implementation, I must apologize for the confusion. If everything works fine you will get your task at start and if you kill the unit the Task will be set as "Succeeded". Create the module "Set task state" set it to succeeded and synchronize it with "Create Task", "Set Task Destination" and the trigger you've placed.ĭone. Now create the module "Set Task Destination" set it to "Synchronized Object" and synchronized it with "Create Task" and the Enemy unitĨ.Now the last part. Create the module "Create diary record", fill it out with your preferences and synchronize it to your unit as well.ħ. Create the module "Create Task"(At the point "Apply to" set it to "Group of synchronized objects". In this case i will make a short mission where you have to kill an enemy unit.ģ.Create a trigger around the enemy unit, group it with the trigger and set the condition to "not present" So after some people reported having some problems with the new Task modules I'm going to explain it here how to use them in a simple and proper way.
